Real-time audio programming 101: time waits for nothing

“The audio processing thread is stalling because the client’s implementation of some XAudio2 callback is doing things that can block the thread, such as accessing the disk, synchronizing with other threads, or calling other functions that may block. Such tasks should be performed by a lower-priority background thread that the callback can signal.” —¬†Microsoft XAudio2 … Continue reading Real-time audio programming 101: time waits for nothing